Art and Artistry: Murders at Karlov Manor

How does worldbuilding work on a world that’s already built? How does a Ravnica set gain a visual identity beyond the guilds? How many cases can be solved in a single set? And how can the cultural touchstones of "The Detective" find a home on Magic’s most storied plane? Sam from Rhystic Studies, Art Director Forrest Schehl, and Senior Game Designer Emily Teng are on the case!

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